Super Asteroids/Missile Command
Two Classic Games In One
By Gregory D. GeorgeFebruary 16, 2001
Remember
the golden age of arcades? Everywhere you look there would be Asteroids,
Missile Command, Joust, or Defender machines being enjoyed
(or kicked) by players. The nostalgia factor has yet to wear off and
continues with Super Asteroids & Missile Command for the
Atari Lynx.
While a mildly fun game, Super Asteroids
just seems to be missing the intensity of the original Asteroids.
Perhaps it is the missing "heartbeat" sound effect. Or maybe
it's because the asteroids don't often break into smaller pieces. Or
maybe it's because the shield is automatic now. For all of these
reasons, Super Asteroids is ok, but nothing to get excited about.
Super Missile Command, on the other
hand, is a wonderful update to the original. Not only has the graphics
been updated, (I love the multicolored missile trails) but the weapons
too! Yes friends, it looks like Atari followed Nintendo's lead and
created a game with powerups. Super Asteroids has powerups as well,
but they are totally random and don't have much bearing on the game.
However, in SMC, if you don't buy the right upgrades, you won't
survive the enemy onslaught. The most interesting of the powerups is the
shield. If you fire this into the battlefield, a plasma shield will
appear destroying any missile that touches it. My only wish is that they
lasted longer.
SMC also offers different terrains to
protect, so you won't get bored with the graphics. Super Asteroids
is nice too, but the variety is minimal (read: non-existent). If this
were just Super Asteroids, the graphics would definitely take scoring
tumble.
While the title screen music is nice, in-game
music is no where to be seen. My only explanation for this is that Atari
must feel that the games are too slow with music running. Or maybe they
just felt a video game shouldn't have any in-game music. I
personally tend to turn off the music in my games anyway because they are
too much of a distraction.
SA & SMC has some nice explosion
sound effects that are shared with both games. There's a cool
"delay" effect when your cities are blown to smithereens as
well as a beautifully animated mushroom cloud. The only real annoying
sound effect is from Super Asteroids. Your blaster sounds really
lame and I would have preferred the actual Asteroids sound effect
instead.
If you're planning to buy this game, be sure
you get it for the right reason. Super Missile Command is the
real showstopper of this pair as Super Asteroids get boring fast.
You won't be disappointed.
Game Data |
Scores
|
| Title |
Super Asteroids/Missile Command |
Graphics |
75% |
| Publisher |
Atari |
Sound/Music |
55% |
| Genre |
Action |
Gameplay |
80% |
| System |
Lynx |
Control |
75% |
|
|
Overall |
80% |