S.T.U.N. Runner
You'll impress your friends with this portable stunner
By Gregory D. GeorgeFebruary 12, 2001
Like
many of you, the first time I played STUN Runner was in the
arcade. In order to play, you were required to straddle a futuristic
motorcycle seat and lean into a dual handled controller. As you gazed
into the large video screen, you would have to wipe the drool from your
chin as super fast polygon images would zip past your racer. The goal:
blast everything in sight and reach the finish line. There was nothing
else like it and the game was constantly besieged by would-be players.
I began searching for a home version of this game. I tried the abysmal
Atari ST version but it's lack of filled polygons and slow
mundane gameplay left me retching. I looked on many release lists for the other consoles,
but alas, no STUN Runner in sight. My hopes and dreams of being
able to play this game at home were dashed as I became aware that the
arcade hardware was far beyond the capabilities of the popular consoles
of the era. There was NO WAY this game could be ported to the Super
Nintendo or the Sega Genesis and have it be anything like the original.
But wait... Is that a light at the end of the tunnel? Could there be a
console after all that will have STUN Runner? Oh my GOD! The Atari Lynx will have STUN
Runner! Would it be fun like the arcade game, or suck like the Atari
ST version? Only time, (and my $39 on release day) would be able to tell.
The first thing you'll notice about this game are the lightning quick
graphics. True, they are not polygon based like the arcade and look a
little grainy, but that's a small quibble once you get into the game.
True polygon graphics would have slowed the Lynx to a crawl, and I think
this is a more than acceptable trade-off.
It really is the sound that sets this game apart. Every bit of voice from
the arcade game is replicated here! From the "good luck" to
the "press start button to fire shockwave." (Where's the start
button on a Lynx?) There is no music during the game (thank God) but the title
screen music has a wonderfully creepy-techno piece straight from the
arcade.
Gameplay is another element that STUN Runner gets right. The goal of the game is to blast as many opponents as possible and reach
the end of the race before time runs out. Things that you have to
watch out for: Boosts to increase your speed ("Yahoo!"), stars
to collect for bonuses, and shockwaves that demolish everything.
Needless to say that there are dozens of different enemies out to
prevent you from reaching the finish line. Luckily the control is very accurate
allowing you to squeak through those jerks in the gray cars.
One of my few nitpicks for this game is that it doesn't seem as critical to drive on the sides
of the tubes as it is in the
arcade. It can be much safer to just drive directly on the floor and I
have yet to notice a decrease in speed using this strategy.
Breakneck speeds, beautiful graphics, cool music,
smooth voices, and superb control are the characteristics of STUN
Runner. Had it been released
on the other consoles, I'm sure that the Lynx version would have blown them away
regardless.
So, if you're looking to play STUN Runner at home, this is the
only game in town. (Not to mention, the best!)
Game Data |
Scores
|
| Title |
S.T.U.N. Runner |
Graphics |
90% |
| Publisher |
Atari |
Sound/Music |
90% |
| Genre |
Driving |
Gameplay |
80% |
| System |
Lynx |
Control |
85% |
|
|
Overall |
90% |