|
Where can I get the Quake 3: Adventure
Deathmatch map?
Here.
How long until Quake 3: Adventure mod is ready?
It probably won't be happening for Quake 3. We'll see about moving it to
Half-Life 2 or Doom 3.
What tools are you using to create this?
I'm using "Quake Army Knife" aka QuArK. You can download it from
http://dynamic.gamespy.com/~quark/
I'm also using Maurice Molyneaux's excellent Adventure guide to
create the map. See the graphic above.
Some of the mazes loop into each other. How is this handled
in the game?
With teleporters! Luckily, some of them I can make transparent by creating
"extra" parts of the map. Take a look at the blue maze going to the Black Castle
in Maurice's guide to see what I mean.
Is the secret room in the map too?
Erm... That's a secret!
Are there new textures?
Nope, it uses the actual colors from the
game. They look different because of the lighting, but trust me, those are the
actual colors!
How are the creepy Orange maze and Black Castle mazes handled?
I contemplated using fog as a way to simulate those strange mazes. However, I think the player will be confused enough just with
dark corridors. I tried using fog, but it didn't work very well.
Where's the Slashdot story?
Right here!
http://slashdot.org/articles/02/09/11/0628220.shtml?tid=112
Thanks and Credits:
Original map/game design (2600): Warren Robinett
Quake 3 map design (PC): Gregory D. George
QuArK 6.2, Quake 3 editor by: Armin Rigo
Adventure Guide and wall maps by: Maurice Molyneaux
Map Testers: Gregory D. George, Steven Knox, David Frank, Ron Corcoran, Bob DeCrescenzo, & "Mindfield"
|