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The Atari Times

Ms. Pac-Man


One of the best games for the Atari
By Ethan C. Nobles

January 27, 2002
 
Ms. Pac-Man

(c) Atari

All those who were skeptical about this one, raise your hand.

 

Unbelievable how close this is to the arcade! It even has the bouncing fruit!

 

Screen 2 is a bit different from the arcade.

 

Screen 3. Amazing what they could do with only 4K more, isn't it?

 
 More Ms. Pac-Man Reviews

7800 Ms. Pac-Man
by Darryl Brundage, 90%


5200 Ms. Pac-Man
by Ryan Genno, 71%



 Reader Average Score
94%
(26 scores.)


Excellent!

 

Ms. Pac-Man is proof that Atari must have listened to its customers. I can't help but think that the company must have received a stack of angry letters and more than a few phone calls after 1981's terrible version of Pac-Man for the 2600. Anyone familiar with the Atari 2600 must know about Pac-Man and how far removed it was from the addictive game that dominated arcades around the nation.

With 1982's Ms. Pac-Man, Atari managed to redeem itself somewhat. The problem with Pac-Man was that it just looked like a rush job that Atari executives assumed would sell very well because it was, well, a home version of the arcade game. Ms. Pac-Man, however, stands as evidence that Atari decided to get serious about making a game that people would actually want to play. Ms. Pac-Man, in fact, is one of those "must own" games for the 2600.

While I'm sure most people know the basic idea behind Ms. Pac-Man, I'll go ahead and explain it a bit. I feel an explanation is in order, partly, because my eight-year-old nephew saw me playing Ms. Pac-Man earlier this year and had no idea what it was (ah, kids today -- at least my son is being raised right and can tell you about everything from Frogger to Sonic the Hedgehog). Anyway, the goal in Ms. Pac-Man is to gobble up all the dots in a maze while avoiding being caught by four ghosts. When she eats a power pellet, the ghosts turn blue and she can eat them. Sure, it's a simple game, but it's also a very addictive one.

Naturally, Ms. Pac-Man features graphics that aren't nearly as good as what was available in the arcade, but it's certainly a great title for the 2600 and is an incredible game when you consider the program is only eight kilobytes long. Ms. Pac-Man, unlike it's predecessor, features a title character that actually resembles the likeness of the one in the arcade machine (she even has a little bow on her head). The ghosts are different colors, too, and the "bouncing fruit" that was absent from Pac-Man is back for Ms. Pac-Man to chase around the maze for points. The mazes, while not exactly like the ones in the arcade, at least look like some thought was put in them and change as levels advance. Atari did a fine job of combating "screen flicker" in this game, too, although the ghosts do rather wink in and out a bit.

And, folks, those aren't the only improvements made in this game. The overall environment in Pac-Man is best described with terms such as "large" and "blocky." Ms. Pac-Man, on the other hand, is much more refined and the title character and ghosts are more rounded and look much more appropriate.

Of course, this game doesn't look like the arcade version, but the same can be said of absolutely wonderful 2600 ports of games like Missile Command, Space Invaders, Frogger or Moon Patrol. Naturally, the screen is oriented horizontally rather than vertically and the graphics aren't as sharp. However, the important thing is that all of the elements of the arcade version are in the 2600 port, so this game is close enough to the "real thing" to satisfy most fans of Ms. Pac-Man.

The sound here is very good. The "bonk, bonk, bonk" racket that annoyed the heck out of me in Pac-Man is gone. Instead, a short pulse of sound is heard whenever Ms. Pac-Man eats a power pellet. The rest of the sound consists of some "bloops" and "blips" when she eats a power pill, ghost or piece of fruit, and some of the music that was in the arcade game is here, too.

The gameplay is very smooth on this one. However, my only complaint about the game has to do with the control. Guiding Ms. Pac-Man requires some very accurate moves of the joystick, and I'll sometimes miss a corner or fail to evade a ghost because of the precision required. That, however, is a small gripe and I had the same problem with the arcade game. Of course, playing this game is so easy a child could handle it. There's no shooting or anything involved, and the player must simply guide Ms. Pac-Man and keep away from the ghosts.

Atari just did a fantastic job with this game. If you're looking for a game from the Pac-Man series, grab this one. It's a common cartridge and can be found easily at whatever source you visit to obtain vintage video games.

Game Data

Scores

Title Ms. Pac-Man Graphics 95%
Publisher Atari Sound/Music 90%
Genre Action Gameplay 90%
System 2600 Control N/A%

 

 

Overall

95%


 

Reader Comments for Ms. Pac-Man


Never thought it would ha by Gregory D. George 2006-10-02 23:34:16
I remember being in a skating rink arcade and someone said to me, "I can't wait for Ms. Pac-Man to come out for the Atari!" I said, "Phhbbtt... It'll never come out!" thinking the disaster of the original would kill the sequel. (That, plus I figured Atari already had a maze game and wouldn't bother with this one.) Glad I was wrong about that, because (as you know) this is a great conversion!
My favourite! by technoshock11 2008-01-13 11:48:09
As a big Pac-Man fan, this is my favourite A2600 game.
Definitely a huge improvement over the original Pac-Man for the A2600! It's clear that a lot of efforts have been made to make it look like as similar as possible to the arcade version.
I rate it 95 too!
Vintage Bliss by Guitarman 2008-04-10 22:43:47
The Pac-Man games will never go out of style and the Miss is no exception. Ms. Pac-Man is part of the foundation of electronic gaming as we know it. The 2600 version, still played today by countless gamers, only concretes that this title has sparked a fire that still burns with great intensity! I love this game not only for the challenge of leaping for a higher score but also for the strategy that is required to obtain that score. Last second decisions, making the correct turns and gobbling up the bouncing fruit are some of the ingredients in this masterpiece. I give this game a 93%.
this game is awsome by young atari fan 2008-12-12 20:45:04
This most likly the best atari game ever
 

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