Oink!
It's not a game, it's a fairy tale
By Brian C. RittmeyerAugust 15, 2001
A classic game,
Breakout, gets turned on its head, and a classic children's story is turned into a
video game in Oink! by Activision.
The game casts you as one of the Three Little Pigs, and the objective is, of course, to prevent the
Big Bad Wolf from blowing your house down. You get to play as each of the three pigs as the
game progresses - first in a house of straw, then wood and finally brick. The game changes levels
after the wolf penetrates your house and pulls you out with his breath - so his breath turns out to
be a little like a laser-tractor beam combination. Your little pig scurries off the screen, likely to
some off-screen butchering, and then you start with the next pig.
Oink! is like Breakout in reverse in that instead of breaking through a wall with a ball, you're
filling in the holes blasted by the wolf. Outside the house, the wolf uses his breath, which looks
more like a solid laser-like line, to take chunks out of three layers of blocks one at a time. As the
pig inside the house, it's your job to grab the "bricks" from the single row at the top of the screen
and fill in the holes. It's easy at first, but the wolf speeds up, and eventually he'll clear enough to
get a shot inside the house. But not to worry - at least not yet - he has to clear a hole wide enough
not to just hit you, but to pull you out of the house - and since you're a healthy pig, he needs a
BIG hole. Only then are you captured and turned into a ham sandwich.
What's tricky is that the bricks you have available to fill holes are not always where you need
them, so you have to scamper back and forth to get the bricks and get them to the holes. Only
after you use all the bricks in the row does it refresh. At first it's pretty easy to fill every hole and
keep all three rows solid; but that becomes increasingly difficult as time passes. Eventually, the
best strategy is to prevent holes from appearing that are big enough for your character to fit
through - remember, even if the wolf hits you with his breath, you're only in danger if he can pull
you out.
The two two-player versions of the game are interesting in that players get the choice of a strictly
competitive game, each taking turns playing the pigs, or a competitive game, where the players
take turns playing the pigs AND the wolf. An interesting idea, effectively letting the player take
the role of the "bad guy," although coloring the pigs blue to differentiate the players is kinda
weird.
The three types of houses are only different in their color. The characters look good enough for
the 2600's graphics - the wolf looks like a wolf and the pig looks like a pig, although the pig
seems slightly better - but the arms on both are pretty bad, not much more than lines. Sound and
music in the game are minimal, but adequate - there's the sound of both characters moving, the
wolf's breath and "ding" sounds when you grab and drop bricks. There's a rather distressed
sound when your pig gets hit by the wolf's breath, not too sure if it's supposed to be a squeal, and
a little ditty that plays when your pig is ultimately and unavoidably captured.
Oink! by Activision is among the unique games for the 2600. It's a fun game that puts you inside
a fairy tale. Worth picking up if you can find it.
Game Data |
Scores
|
| Title |
Oink! |
Graphics |
85% |
| Publisher |
Activision |
Sound/Music |
75% |
| Genre |
Action |
Gameplay |
90% |
| System |
2600 |
Control |
N/A% |
|
|
Overall |
80% |